John deere operations center mobile redesign

Helping small and novice farmers manage their products and daily operations (class project)

Problem Statment

How might we incorporate new and existing features of John Deere Operations Center Mobile to ensure approachability and accessibility for a novice demographic?

How might we incorporate new and existing features of John Deere Operations Center Mobile to ensure approachability and accessibility for a novice demographic?

How might we incorporate new and existing features of John Deere Operations Center Mobile to ensure approachability and accessibility for a novice demographic?

My Roles

  • UX Design: Sketching, Feedback Sessions, Prototyping, Usability Testing

  • UX Research: Literature Review, Competitive Analysis, Survey creation + distribution, Affinity Mapping, Journey Map

Tools Used

  • Figma

  • Miro

  • Qualtrics

Project Context

  • Fall 2022

  • Research-based class project- industry sponsored

  • Team:

Me!

Kathi Tran

Namit Kapoor

CJ Marguin

Target Users & Stakeholders

  • Small farms (TU)

  • Novice farmers (TU)

  • Commercial farms (S)

  • Farming manufacturing companies (S)

This redesign of the John Deere Operations Center Mobile Application is an approachable and accessible solution for small and novice farmers to manage their work.  

Finances and inventory made easy with automated analysis

  • an explanation of what each chart means for new farmers who are still learning 

  • export reports to share with family/business partners or print for storing history reports

  • look at revenue predictions to inform future decisions

Design
Requirement 1

Design
Requirement 2

Design
Requirement 3

Design
Requirement 4

Check your feed and daily tasks

Organize each row and section of your field(s)

Create work plans to stay organized and on schedule

Finances and inventory made easy with automated analysis

  • an explanation of what each chart means for new farmers who are still learning 

  • export reports to share with family/business partners or print for storing history reports

  • look at revenue predictions to inform future decisions

Design
Requirement 1

Design
Requirement 2

Design
Requirement 3

Design
Requirement 4

Check your feed and daily tasks

Organize each row and section of your field(s)

Create work plans to stay organized and on schedule

With more time and knowledge since completing this project, here are updates I would make to the Analyze tab based on user feedback:

To gain a comprehensive understanding of the topic and context, my team and I conducted an extensive research process. After conducting the initial research, we continued to progress through our research methodology, using a variety of methods to gather information and insights.

Primary Research

9 survey responses

Gathered information on users’ demographics and background knowledge

4 user interviews

Gained a deep understanding of the needs, wants, gaps in knowledge, and pain points of users and stakeholders

7 task analysis

Broke down the steps of a common user-task in the problem space to find places of opportunity

Survey

We distributed paper-based questionnaires at local farmer's markets to collect data from a variety of participants. The survey data was entered and analyzed in Qualtrics looking at percentages and the most highly mentioned words

36% of farmers use paper & notebooks as a management tool allowing opportunity for a useful electronic solution.

This word cloud shows that farmers use a range of electronic tools, there is not one central tool they can use for their work.

Interviews

To obtain a more generalized population of users, we posted on Reddit and Facebook forums. This allowed us to understand their needs, preferences, and experiences. Each of our users were based in varying locations, so our interviews were conducted virtually over Teams, or on the phone.

To centralize our interview findings and understand broader themes from our research, my team and I created an affinity map using Miro. We created a hierarchy of categories from 127 sticky notes. We ended with three overarching themes: 'Farming experiences', 'Technology interaction', and 'Getting familiar with the farming industry'.

Dealership Visit

During our research phase of the process, my team had the opportunity to visit a John Deere dealership! Here we were able to see the equipment up close and learn more about the interaction between customers and the company. 

Brittany, Kevin, and my team at the dealership

Me sitting in a tractor!

Task Analysis

Task analyses were performed to analyze the specific actions and steps that users took to complete their daily tasks using the current application. This helped our team recognize the needs of the current users as well as visualize the step-by-step process each task takes.

Secondary Research

After thoroughly analyzing and compiling our research findings, our team continued to delve deeper into the problem space to gain a more comprehensive understanding of the issues and challenges at hand.

2 journey maps

Visualized a users process to complete a goal, finding places of opportunity

2 storyboards

Communicated a sequence of states a user passes through, understanding the use of the product in context

product analysis

Broke down the features and components of the product to better understand its use

Journey Maps

We created journey maps to illustrate the steps and emotions involved during our users' daily tasks. These helped the team identify pain points and opportunities for improvement in the user experience.

We created journey maps to illustrate the steps and emotions involved during our users' daily tasks. These helped the team identify pain points and opportunities for improvement in the user experience.

A farmer taking inventory of his cucumbers 

A farmer documenting seeds on-site in the field

Storyboards

Our storyboards were made as visual representations of the user experience to show actions a user would take while working. This allowed us to visualize how our product could be implemented to improve certain tasks. 

A farmer taking inventory of her cucumbers

A farmer documenting seeds on-site in the field

Product Analysis

Since we had accumulated more knowledge on the subject, we then evaluated the current product to identify its strengths and weaknesses. We identified many features dealing with equipment that we took off and other screens of information we decided to combine. 

Since we had accumulated more knowledge on the subject, we then evaluated the current product to identify its strengths and weaknesses. We identified many features dealing with equipment that we took off and other screens of information we decided to combine. 

Key Insights

Our 5 key insights informed our design and development of a more user-friendly and effective product. 

  1. Pen and Paper

Farmers typically prefer to use pen and paper

Interviews

Survey

Task Analysis

  1. Technology Users

Farmers are comfortable using technology

Interviews

Survey

Task Analysis

Product
Analysis

  1. Continual Learning

Farming practices are often continual learning processes and utilize multiple resources

Interviews

  1. Taxing Work

There are many physical and mental challenges of being in the farming industry

Interviews

Task Analysis

  1. Reuse

Resources get reused or recycled

Interviews

Design Requirements

  1. Time Efficiency

Working on the farm often leads to long nights and early mornings. A planner integrated into the farming application would serve useful for managing time.

Interviews

Task Analysis

Research
Insight 1

Research
Insight 3

Research
Insight 4

  1. Accounting

“I would like a program that includes accounting…” - U1

Interviews

Research
Insight 1

Research
Insight 2

Research
Insight 3

  1. Inventory

“I would like to see a restocking checklist for supplies needed” - U2

Interviews

Survey

Journey Maps

Research
Insight 1

Research
Insight 3

Research
Insight 5

  1. Planning

“I would like to see a recommendation list of plants to grow based on soil.” - U2

Interviews

Research
Insight 1

Research
Insight 3

Concepts

Based on our requirements, two mobile application concepts were created: 
1. a redesign of the John Deere Operations Center Mobile with changes based on research
2. all new layouts and features that we believed would help our users based on our research

John Deere Operations Center Redesign

Farmers can manage their land by placing flags, creating work plans, and analyzing their tillage, seeding, and harvest.

Design
Requirement 1

Design
Requirement 2

Design
Requirement 3

Design
Requirement 4

Seed2Product

Farmers can check on field updates, take notes, analyze their tilling, seeding, and harvest, and find local markets to sell to.

Design
Requirement 1

Design
Requirement 3

Design
Requirement 4

Concept Feedback Sessions

We then asked our users for feedback on both concepts to see which one they preferred and made sure to counterbalance the concepts for different users.

Wireframes

After compiling the feedback on our sketches, we decided to continue with the redesign of the John Deere Operations Center. Here we created wireframes for each of the tabs and included gestures to show interactions.

Analyze Tab

Home Tab

Map Tab

Plan Tab

Wireframe Feedback Session

Next, we held feedback sessions on wireframes with three of our users and analyzed the main findings by annotating each of the screens with post-it notes on Figjam. 

Here is how I organized the feedback for the screens I worked on:

Prototype

After our wireframe feedback sessions, we began creating our final prototype. The prototype has four main navigation tabs and a profile section. 

Analyze Tab

Home Tab

Map Tab

Plan Tab

Accessibility Considerations

Throughout the process, my team investigated and worked to improve the accessibility of the product.

Audio Feature/Screen Reader

Screen reader issues with the Operations Center app will be addressed in our own app's development to ensure clear and unique element descriptions, as well as removing any unnecessary elements that the screen reader detects.

Inclusive Semantics

During our research, we learned that some end-users and stakeholders may work at community farms lacking a designated owner. To accommodate this, our prototype includes a feature allowing users to enter their own title and edit it at any time.

Usability of Icons

Our prototype's icons were inspired by those in the Operations Center, ensuring consistency with existing agricultural applications and ease of use for returning users. Names were also included alongside the icons for both visual and textual feedback.

Contrast Colors

Our team utilized the "Contrast" plug-in in Figma to verify color contrast. This tool checks foreground and background colors of each element against WCAG 2.0 level AA and AAA standards.

Color Blindness

To design inclusively for all users, the team incorporated visual tags/icons alongside color coding to accommodate those who may be color-blind.

User Evaluations

We chose to evaluate our prototype with a task-based user evaluation. This allowed us to simulate a sample size of our end user’s experience with the prototype before publishing it.

Goal: to learn if our prototype was successful in meeting the design requirements established previously. These feedback sessions were important to understand the information architecture and affordances that were intuitive for users in our redesign.

We evaluated each task based on its success rate, with 9/14 tasks completed successfully by all three users. One task was completed by two users, two tasks were completed by only one user, and two tasks were not completed by any user.

Using the standard procedure, we calculated the System Usability Scale (SUS) score for our prototype, with an average score of 70 among the interviewed users. This indicates that users had a solid comprehension of the prototype overall.

Expert Evaluations

We decided a heuristic evaluation would be the best method for our product because it is a complex and niche problem space. The app has many functions and the tabs in the main navigation deal with separate activities.

Goal: to find any issues with the prototype, pain points or confusing areas, and unclear UI. We wanted our expert feedback to focus on the flow and usability of our design. 

We calculated the average scores of the heuristic severity ratings, which identified two high-priority issues and two mid-priority issues that require attention.

Key Recommendations for Iteration

  1. Make terms consistent throughout the system and clearly describe what they’re labeling

  2. Create a label or organization/layout of tasks to correctly identify when they should be completed (e.g. past, present, future)

  3. Unify interactive elements to match (ex. ‘Revenue’ tab, filters, ‘add’ buttons)

  4. Adding a fifth tab to the navigation that deals with tasks

  5. Make labels larger/clearer, or rework the layout of the page to improve its organization

  6. Iterate on the design to look more high-fidelity

Reflection

During the project, I gained insights into my leadership, teamwork, work habits, and the agriculture industry. I maintained focus and initiated work on my sections, while also mediating any conflicts that arose to ensure everyone felt heard. In exploring the agriculture industry, I gained an appreciation for the extensive maintenance and daily processes involved in fieldwork. Furthermore, I became aware of the diverse types of farming and the various ways people manage their agricultural businesses. Collaborating with an industry partner made this experience more authentic and enabled me to put my newly acquired knowledge into practice.

Regarding UX practices, I realized numerous techniques are available for the UX process, and it is crucial to select the most appropriate ones for a given situation. By defining the objectives and goals of each research method, it was possible to avoid drifting off-topic while conducting research. In the design phase, starting with a low-fidelity concept and gradually refining it while gathering user feedback at each stage was critical.